Archive for November 12th, 2008
enough is enough.
Epic Games president Michael Capps did an interview recently with GamesIndustry, and he had some interesting things to say about the future of downloadable content, and how it will affect the retail games market. He also discussed the trend toward social gaming, and Epic’s plans in that regard. Quoting: “I’m not sure how big it is here [in Europe], but the secondary market is a huge issue in the United States. Our primary retailer makes the majority of its money off of secondary sales, and so you’re starting to see games taking proactive steps toward that by … if you buy the retail version you get the unlock code. I’ve talked to some developers who are saying ‘If you want to fight the final boss you go online and pay USD 20, but if you bought the retail version you got it for free.’ We don’t make any money when someone rents it, and we don’t make any money when someone buys it used — way more than twice as many people played Gears than bought it.”
[From Vital Parts of Games As DLC?]
i’m sorry developers. you get one bite at the apple. if you don’t like the used market - don’t punish the consumer. and that is all this is - punishment.
it’s getting out of line now - you want money for the full retail and more money for the game to be sold AGAIN? what is this, a car lease?
soon the developer is going to charge me to sit in my chair at home to play the games they sell. maybe they will want a fee for letting my friend play on my console?
enough is enough.

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